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Sky Journey

Project type

Game Experimentation Project

This is a project I've been working on for a fair while on and off. The main focus for all of that was in getting procedural cloud gen to work in unity without being able to get 3D textures to work (I tried I really did), but I think the effect is now quite nice.

You fly on an airship over a landscape at night, seeing cities and lights below as you drift through the clouds. I'm currently tryna setup some decent npc systems, so they'll talk to each other and the player, making decisions to do things in real time based on what's happening.
So to summarise, a very simple game with a lot of painfully complex code underneath the hood:).

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