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Procedural World

Project type

Code Project

Date

June 2023

This was an incomplete project - intended to be a top down brawler, with the player using a unique move set to traverse a constantly generating world; the sphere of tiles around the player refreshes every time they move.

It works by placing the tiles outward in a spiral, checking the borders of existing tiles to see what it should place next.
I learnt a great deal about procedural coding from this experience: including enough functionality to allow experimentation and then maintaining the patience to see this iteration through. I'd love to be able to make it into a finished game sometime.

Though incomplete, it is an example of the most complex coding I've attempted thus far.

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